Starters
Fountain
A flow of three events to learn from. Drops arc up, splash red where they land and burst into bits.
VecFlow 0.1.0

Drops arc up, splash red where they land and burst into bits: a flow of three events, to learn from.
SidebarVecFlowNew SimulationParticlesFountain, or AddVecFlowFountain.
The starter to learn flows from. It's the same flow as the flow editor's New Example Flow: three events, each a short list of operators, with particles moving from one to the next.
What it makes
Objects it makes
Fountainmesh, the simulation: it holds the settings and plays the bake
Fountain Emitterempty, where the particles come from
Its flow, “Fountain”: 3 events
Event “Fountain”
- Birth: Per Frame 300
- Position: Object Fountain Emitter
- Speed: Object Fountain Emitter
- Gravity
- Turbulence
- Collide: Ground On
- Delete
Wire: Collide: ground → “Splash”
Event “Splash”
- Colour: Colour 1, 0.05, 0.02
- Spawn: Count 3
- Gravity
- Delete: Age 0.5, Since Entering
Wire: Spawn: 3 each → “Bits”
Event “Bits”
- Scale: Scale 0.4
- Gravity
- Delete: Age 0.4, Since Entering
How the particles go through it:
- Fountain gives birth to 300 particles a frame on the emitter and sends them up with Speed (7 m/s, spread 1.5), under gravity and turbulence. When one hits the ground, its Collide sends it to the next event.
- Splash turns it red and Spawns three new particles from it, which go on to Bits. The red drop is deleted half a second after it arrived.
- Bits are smaller (scale 0.4), fall, and are deleted 0.4 s after they arrive.
A particle is in one event at a time, and runs only that event's operators.
Try these first
- Edit FlowFountainBirthPer Frame: 300 is a light spray; 2,000 a thick one.
- Edit FlowSplashSpawnCount: how many bits each drop bursts into.
- Edit FlowFountainSpeedSpread: how wide the fountain opens.
Make it yours
- Change what happens on the ground. Add operators to Splash, or wire Collide to a new event of your own (ShiftA in the flow editor adds one).
- Turn an operator off to see what it does: each has a checkbox in the event's list.
- Hit other objects. Name an object in Collide, and drops splash where they hit it too.