Starters
Cloth
A square of cloth falls over a ball and settles in folds. A flow with Bind, on the mesh's own edges.
VecFlow 0.1.0

A square of cloth falls over a ball and settles in folds.
SidebarVecFlowNew SimulationBodiesCloth, or AddVecFlowCloth.
What it makes
Objects it makes
Clothmesh, the simulation: it holds the settings and plays the bake, not rendered, hidden
Cloth Ballmesh
Cloth Ball Collidermesh, not rendered
Cloth Emitterempty, where the particles come from
Cloth.001mesh, not rendered
Its flow, “Cloth”: one event
Event “Cloth”
- Birth: Mode On Vertices, Object Cloth.001
- Gravity
- Drag: Amount 0.3
- Bind: Make Mesh Edges
- Collide: Object Cloth Ball Collider, Ground On, Height 0.02, Bounce 0, Friction 0.6
A 2.4 m square of 40 by 40 faces starts 1.5 m above the cursor. Birth puts a particle on each corner of the mesh, and Bind joins them along its edges. The particles are only at the corners, so Collide uses a hidden ball 5 cm bigger than the one you see, which keeps the faces out of it. After the bake a new object, its name ending in (VecFlow), shows the mesh moved by the particles.
Try these first
- Edit FlowClothDragAmount: more and it falls slowly, as if through thick air.
- Edit FlowClothCollideFriction: low and the cloth slides off the ball; high and it stays.
Make it yours
- Your own cloth. Point Edit FlowClothBirthObject at any mesh. More faces make finer folds and a slower bake.
- Something else to fall on. Point Edit FlowClothCollideObject at another mesh, a little bigger than the one you show.