VecFlow0.1.0
Starters

Emit Particles

Particles flying off the selected mesh's surface, on the sidebar's own settings.

VecFlow 0.1.0
Emit Particles, artwork of the effect

Particles flying off the active mesh's surface.

Select a mesh, then SidebarVecFlowNew SimulationFrom “mesh”Emit Particles, or AddVecFlowEmit Particles From “mesh”.

What it makes

Objects it makes
<mesh>mesh, where the particles come from (your mesh itself)
<mesh> Particlesmesh, the simulation: it holds the settings and plays the bake
No flow: the sidebar’s settings, changed from their defaults
Emit From Surface, Per Frame 500, Speed 1, Spread 0.5

Your mesh becomes the emitter: 500 particles a frame leave its surface, straight out of its faces at 1 m/s, with a little spread. The ground is at the cursor's height, or below the mesh if it reaches lower. The mesh itself isn't changed, and still renders.

Try these first

  • Speed: how fast they leave the faces.
  • Emit From: Surface, or inside its Volume (a closed mesh).
  • Inherit Motion: when the mesh moves, how much of its motion the particles take with them. 1 for sparks thrown off a spinning wheel.

Make it yours

  • Animate the mesh. The particles are born where it is on each frame: keyframe it, and they trail behind.
  • No gravity. Set Gravity to 0 for dust or magic hanging in the air.
  • Hide the mesh in renders (its Object Properties ▸ Visibility) to keep only the particles.

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