VecFlow0.1.0
Starters

Rigid Bodies

Blocks raining down, tumbling and piling up. A flow with Rigid Body, and a Shapes collection of one block.

VecFlow 0.1.0
Rigid Bodies, artwork of the effect

Blocks raining down, tumbling and piling up.

SidebarVecFlowNew SimulationBodiesRigid Bodies, or AddVecFlowRigid Bodies.

What it makes

Objects it makes
Blockmesh
Blocksmesh, the simulation: it holds the settings and plays the bake
Blocks Emitterempty, where the particles come from
Shapes collection: Block
Its flow, “Blocks”: one event
Event “Blocks”
  1. Birth: Per Frame 1, Stop On, End 60
  2. Position: Object Blocks Emitter
  3. Rotation
  4. Colour: Colour 0.8, 0.35, 0.1, Variation 0.25
  5. Gravity
  6. Rigid Body: Density 500, Friction 0.6, Bounce 0.1
  7. Collide: Ground On, Bounce 0, Friction 0.6
Sidebar settings it changes
Shapes Block Shapes

A block is born each frame for the first 60 frames, 2.5 m up, turned at random. Rigid Body makes each one a solid box: it tumbles, knocks into the others and stacks, with the weight of wood (500 kg/m³). The particles show as the 20 cm Block shape, painted by Block Paint in each particle's colour: orange, with some difference between blocks.

Try these first

  • Edit FlowBlocksBirthEnd: more frames, more blocks.
  • Edit FlowBlocksRigid BodyFriction: low and they slide off each other; high and they stack.
  • Edit FlowBlocksRigid BodyBounce: a little for wood, more for rubber.

Make it yours

  • Your own shape. Put your model in the Shapes collection in place of the Block (or beside it, with a Shape operator to mix them), and pick how Rigid Body holds it in the operator's Shape: Box (fastest, for bricks and crates), Ball (rolls), Hull (the shape wrapped tight, for rocks) or Concave (hollows and all, for cups and bowls; slower).
  • Heavier or lighter. Density in kg/m³: about 2,500 for stone, 7,850 for steel. A heavy body pushes light ones aside.
  • Things to land on. Name an object in Collide, or add one more Collide.

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