VecFlow0.1.0
FlowsOperators

Turbulence

Push particles around in swirls that drift and change: for smoke-like motion, dust, magic and anything that shouldn't move in straight lines.

VecFlow 0.1.0

Push particles around in swirls.

Add it
EventAdd OperatorForcesTurbulence
Sends on
Nothing: it has no wire.
Influence
Yes: it does as much as a value says, particle by particle (0 none, 1 all of it).

When to use it

Turbulence breaks up straight lines: sparks that wander, dust that eddies, snow that flutters, magic that swirls. It pushes each particle by a smooth field of swirls that drifts through space, so neighbours move alike and the motion looks like moving air.

Settings

As the flow editor’s sidebar shows them. Changing any of them marks the bake old; those marked Keyframable can also change through a bake.

Strength
Keyframable
5 m/s²-50 to 50

How hard it acts. For most forces, below zero acts the other way.

Swirl Size
Keyframable
0.8 m0.001 to 10

How wide its swirls are.

Swirl Change
Keyframable
0.60 to 5

How fast the pattern changes.

InfluenceEmpty

One of the flow’s number values, to weigh it by, particle by particle. Empty for all of it, on all of them. See Influence.

Strength is how hard the swirls push. Swirl Size is how big they are: small swirls make particles jitter, big ones make them sweep in long curves. Keep it near the size of the effect: half a metre for a handful of sparks, several metres for a snowstorm. Swirl Change is how fast the pattern changes: 0 keeps it still, so particles follow the same paths.

The pattern comes from the simulation's Seed: another seed, another pattern.

Works with

  • Drag: with a high Amount, particles go with the swirls more and fly through them less.
  • Influence: a value can calm some particles and stir others.

Problems you may see

The editor raises no problems of its own for Turbulence.

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