Speed Test
Send particles on to another event when they go faster, or slower, than a speed.
Particles faster or slower than a speed go along the wire.
- Add it
- EventAdd OperatorTestsSpeed Test
- Sends on
- Along its wire: particles faster (or slower) than the speed.
- Influence
- Yes: it works only on particles whose value is above a half.
When to use it
- Slower than: things that have come to rest, or nearly: debris that's stopped rolling, drops that have settled, to hold them still or let them fade.
- Faster than: things going fast enough to matter: liquid fast enough to throw spray, sparks fast enough to streak.
Set it up
Settings
As the flow editor’s sidebar shows them. Changing any of them marks the bake old; those marked Keyframable can also change through a bake.
One of the flow’s number values, to weigh it by, particle by particle. Empty for all of it, on all of them. See Influence.
Speed is in metres a second. With Faster Than on it sends the faster ones; off, the slower ones.
Mind newborn particles
A Speed Test reads the speed particles have at its place in the stack. Particles can be born standing still until a Speed sends them off, so put the Speed Test below the Speed. And a ball thrown straight up stops for a moment at the top: for “come to rest”, test a speed low enough, or put the Speed Test in an event they reach after landing.
The wire
Not wired, a Speed Test does nothing: matching particles stay. The first test in the stack that picks a particle out wins.
Works with
- Pin, in the event it sends to, holds what's stopped still.
- Drag slows particles down to a speed a test can catch.
- Influence: weighed by a value, only particles whose value is above a half are tested.
Problems you may see
The editor raises no problems of its own for Speed Test.
Related
- Value Test, to test a part of the velocity, such as falling faster than a speed
- Age Test