Colour
Set the colour of particles as they enter an event, with a little random difference between them.
Set the colour of particles entering the event.
- Add it
- EventAdd OperatorLooksColour
- Sends on
- Nothing: it has no wire.
- Influence
- Yes: it does as much as a value says, particle by particle (0 none, 1 all of it).
When to use it
To colour particles: orange sparks, white snow, a different colour for each stage, such as sparks that turn grey as they become ash.
Without a Colour (or a Set Value setting color) anywhere in the flow, particles are coloured by their speed, from dark blue when still to white hot when fast. With one anywhere in the flow, particles none has coloured are white.
Set it up
Settings
As the flow editor’s sidebar shows them. Changing any of them marks the bake old; those marked Keyframable can also change through a bake.
One of the flow’s number values, to weigh it by, particle by particle. Empty for all of it, on all of them. See Influence.
Variation
Each of red, green and blue is give or take Variation, apart from the others: 0.1, the default, gives a slight mix of shades; much more mixes in other colours. A colour never goes below 0. It can go above 1, which glows brighter in the particles' material.
When it acts
Colour sets the colour of particles as they enter its event, born there or sent there. Keyframe it to colour the particles born at each moment.
In the render
The particles' own material shows the colour, glowing a little. In a
material of your own, read it with an Attribute node named vf_color,
of type Instancer for particles shown as shapes (as the
Confetti starter does).
Works with
- Set Value sets color from anything else: from Random between two vectors for a colour each, or from a value.
- Influence: weighed by a value, a particle's colour goes that share of the way to the new one. At 0.5, halfway between.
Problems you may see
The editor raises no problems of its own for Colour.