VecFlow0.1.0
FlowsOperators

Chance Test

Send particles on to another event at random, so often a second on average: blinking, flickering, random breaks.

VecFlow 0.1.0

Particles go along the wire at random, this often each second on average.

Add it
EventAdd OperatorTestsChance Test
Sends on
Along its wire: particles picked at random.
Influence
Yes: it works only on particles whose value is above a half.

When to use it

When particles should change at random times, not all together: fireflies that blink, embers that flare, snowflakes caught by a gust now and then, debris that crumbles one piece at a time.

Set it up

Fireflies: now and then each lights up for 0.4 s, then goes dark again.BirthForcesPhysicsLooksTests

Settings

As the flow editor’s sidebar shows them. Changing any of them marks the bake old; those marked Keyframable can also change through a bake.

Per Second
Keyframable
0.50 to 10

How often each particle goes, per second, on average.

InfluenceEmpty

One of the flow’s number values, to weigh it by, particle by particle. Empty for all of it, on all of them. See Influence.

Per Second

How often each particle goes, a second, on average. At 0.5 a particle goes after two seconds on average: about 4 in 10 within the first second, and a few not for many seconds. At 0 none go.

The draw is new every substep and weighed by its length, so the bake's substeps don't change how often they go.

The wire

Not wired, a Chance Test does nothing: particles stay. The first test in the stack that picks a particle out wins.

Works with

  • Keyframe Per Second to make it likelier as the shot goes on.
  • Set Value From Chance marks a share of the particles once, for good; a Chance Test sends some on every second.
  • Influence: weighed by a value, only particles whose value is above a half are tested.

Problems you may see

The editor raises no problems of its own for Chance Test.

On this page