VecFlow0.1.0
Effects guides

Retiming a bake

Play a bake later or earlier, in slow motion, held, or backwards, and ramp between speeds with keyframes, all without a new bake.

VecFlow 0.1.0

A bake can play at another time and speed than it was baked: start it later, slow it down for the moment a wave crashes, freeze a frame, run it backwards. It's set in the Playback Time section of the sidebar's Display panel, changes at once, and needs no new bake.

Offset and Speed

SettingWhat it does
OffsetHow many frames into the bake it shows at its start: it plays that far ahead
SpeedHow fast it plays: 1 as baked, 0.5 slow motion, 0 holds a frame, −1 backwards

The liquid's surface, smoke and meshes made by the bake follow, and so does motion blur.

  • Start later: a negative Offset. At −20, the bake's first frame shows 20 frames late, and nothing shows before it.
  • Start partway in: a positive Offset, to skip the first frames of a bake, a fountain already flowing at the start of the shot.
  • Freeze: Speed 0, with Offset at the frame to hold.
  • Backwards: Speed −1, with Offset at the frame to start back from.

Speed ramps

Both settings can be keyframed. Keyframe Speed 1 at frame 40, 0.2 at frame 50, and 1 again at frame 90, and the shot eases into slow motion and back. The frames played are the speed added up: ten frames at 0.5 play five of the bake.

VecFlow works the ramp out and keys it on the playback, in a node group called VecFlow Time, so a retimed bake plays the same on a computer without VecFlow: on a farm, or after Collect for Render.

Slow motion and what it shows

A bake is saved once a frame. Between frames, each particle moves on along its velocity in a straight line, and keeps turning. At normal speed that's never seen. In deep slow motion it can be:

  • particles that curve or bounce within a frame move in straight steps, with a turn at each baked frame;
  • smoke shows the nearest baked frame, so it steps from one to the next.

More substeps don't change this: the bake still saves once a frame. Keep the slowest part of a ramp to moments of gentle motion, or slow it less.

What goes wrong

  • The bake ends early. A positive Offset or a Speed above 1 reaches the bake's end before the shot's, and past it nothing shows: bake a longer range.
  • Nothing shows at the start. Offset with a negative Speed plays back before the bake's first frame.
  • Slow motion looks steppy. See above: the frames aren't there to show the curve.

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