Effects guides
Effects guides
Recipes for the effects people make with VecFlow: what to start from, the flow to build, the settings that matter, and what goes wrong.
VecFlow 0.1.0
Each guide starts from the effect you want and builds it: the starter to begin from, the flow drawn out, the settings that matter and why, a few variations, and what tends to go wrong. They link to the operator pages for every setting in full.
Not sure where to begin? Choose an approach takes you from the shot in your head to a finished bake, and Shot ideas lists effects to make, with the Blender steps for each.
Particles
Sparks, dust and magic
Grinder sparks, fireworks, dust in a sunbeam, a trail of magic.
Snow, rain and confetti
Things that fall through the air: drifting, streaking, tumbling.
Sand and grains
Particles that take up room and pile into heaps.
Flocks and schools
Birds, fish and swarms that steer together.
Following curves and forming shapes
Particles along a path, and particles that form a logo.
Solids and cloth
Cloth, ropes and soft bodies
Flags, sheets, curtains, ropes and wobbly things.
Rigid bodies
Bricks, crates and rocks that tumble, stack and come to rest; chains and hinges.
Destruction
Cut a mesh into pieces, glue them, and smash it.
Liquids, smoke and fire
Liquids
Water filling, pouring, splashing and carrying things off.
Whitewater
Spray, foam and bubbles on a liquid.
Smoke
Plumes, wisps and drifting clouds.
Fire and explosions
Flames, burning objects and fireballs.
NVIDIA Flow or VecFlow's own solver
Which gas solver to pick, and what changes.
Scenes and renders
Moving and deforming emitters and colliders
Animated, parented and deforming objects in a bake.
Shapes and materials
Particles shown as your own models, coloured in your own materials.
Trails
Streaks behind each particle, with no new bake.
Render Multiply
More particles in the render than in the bake.
Retiming a bake
Slow motion, holds and reverse, without baking again.
Rendering
Motion blur, renders and render farms.
Using values
Tag particles, colour them, weigh forces, branch on a number.