VecFlow0.1.0
Baking in depth

The bake controls

The Bake button and its menu, the progress bar, every status the box can show, Auto Bake and Draft.

VecFlow 0.1.0

The bake controls sit at the top of the simulation's panel: the Bake button with its menu, Auto Bake and Draft under it, and the status box. How a bake works explains what a bake is; this page is every control in turn.

Bake

Bake works out the scene's whole frame range and writes it to the cache folder. While it runs, the button becomes a progress bar with a stop button:

The bar saysMeans
Starting…No frame is done yet
Frame 42 of 250 · 1 min leftFrames are going; the time left is from the frames so far
Frame 42 of 250 · 12 s on this frameA frame is taking more than two seconds: the count shows it's still working

The particle count under the bar is the count after the last finished frame. The status bar at the bottom of the window shows the same progress ("Particles: frame 42 of 250") with its own stop button.

The Fire simulation's panel while it bakes: in place of the Bake button, a progress bar reading the frame of 100 and the seconds left, a stop button beside it, Auto Bake and Draft under it, and the particle count
The Fire starter baking: the bar, its stop button, and the particle count.
The status bar's bake progress: Fire: frame 22 of 100, with a stop button
The same bake in the status bar.

Blender stays free to use while a bake runs: you can play the frames already baked, and select and look at other things.

Stop

The stop button stops the bake after the frame it's on. Frames finished are kept: the status says "Baked to frame N of M", and Continue carries on.

The Bake menu

The ⌄ beside the Bake button:

The Bake menu: Bake to Frame 40, Continue to the End greyed out, Re-bake From Frame 41, Bake in Background, and Free Bake
The menu at frame 40 of a finished bake: Continue to the End is greyed out, as there's nothing left to carry on.
ItemDoes
Bake to Frame NBakes from the start up to the frame you're on: a quick look at the start. Greyed out on the last frame, and outside the frame range
Continue to the EndCarries a bake that stopped short on to the scene's last frame. Only when it stopped on a frame with a state save
Re-bake From Frame NKeeps the frames before N and bakes from N with the settings as they are now. N is the frame after the last state save before the frame you're on
Bake in BackgroundA switch: on, the Bake button bakes in a separate Blender. See Background bakes
Bake AllBakes every simulation in the scene, in the background. Only with more than one. See Several simulations
Free BakeDeletes this simulation's bake from the cache folder. It shows nothing until baked again

The status box

Under the buttons, a box says where the bake stands:

The Particles simulation's panel with the status box: Baked, frames 1–100, then 144,024 particles at the end, and that it ran on the CPU because GPU baking needs an NVIDIA card
A finished bake on a Mac: the range, the particle count at the end, and where it ran and how long it took.
StatusMeans
Not baked yetNo bake: the particles object shows nothing
Baked, frames 1–250The bake covers the scene's range and matches the settings
Baked to frame 120 of 250The bake stops before the scene's last frame: it was stopped, baked to a frame, or the range grew since
Draft baked, frames 1–250A Draft bake. Bake again with Draft off for the final
Changed since the bake (red)Something the bake depends on changed. It still plays; bake again to see the change. See what marks a bake old

Under the status: the particle count at the bake's last frame, and where it ran and how long it took ("Ran on the NVIDIA GeForce RTX 4090 in 2 min", or "Ran on the CPU: …" with the reason it wasn't the GPU). A background bake adds its result here too.

When there's a quick way on, a button follows the box:

  • Continue, when the bake stopped short of the scene's end;
  • Re-bake From N, when the bake is out of date and has a state save before the frame you're on. Move to the first frame that should change, and it keeps everything before.

Auto Bake

Auto Bake bakes again by itself a moment after any change the bake depends on, up to the frame you're on, so each change shows as you make it. Moving to a later frame bakes on to it, once you stop on that frame. A bake running when something changes stops and starts again.

Auto Bake bakes in this Blender, as the Bake button does. It's quickest with small simulations, or with Draft on. Turn it off before a big final bake, so a stray click doesn't start it over.

Draft

Draft bakes a quick preview of smoke and liquids: half the detail, so an eighth of the cells or particles, and the Fast liquid surface. It takes a fraction of the time. The switch shows only when the simulation has a Smoke Source or a Liquid; other simulations bake at full detail anyway.

The status box says Draft baked, so a draft isn't mistaken for the final. Turn Draft off and bake again for the final. Settings that Draft changes are marked Draft in the settings tables.

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